The great thing about this port is the bodyslide so unlike original you can change the shape to better match what you do use in your game CBBE or UNP. Since this is fully covering and uses its own textures it is already compatible with any body/texture set you are using to include UNP. Keep up the good work, though! docteur87 wrote: Just try it out! I previously used UNP, then UNPB, and now CBBE :) JRICH604 wrote:Īny plans for UNP?There is no need, when you equip any armor that also uses partition slot 32 that becomes your body when you wear it so this only matters if that armor has a naked reference body inside the armor mesh itself to show skin aka any revealing armor/clothing. I guess I'm not ready to re-download most of my armors. :) Someday I will have the courage to try out CBBE. ViolentTeddy wrote: LOVE the armor! Any plans for UNP? docteur87 wrote: No sorry, I don't use UNP :( ViolentTeddy wrote: That's alright. Great! I just need to know the clippings area so I can fix them :) I will of course share this when I finish with pics so you can see Good news is I have had some time and have solved this in a much better way. If however you planned on using the armor only and wearing beach sandals and oven mitts then you should not do this and stick with original docteur87 wrote: Thanks! I plan to fix the clipping in the shoulder and hand area soon.is there another that I’m missing? Could you please send pics of the clipping if possible? JRICH604 wrote: What I stated above is only a temp workaround. So if you intend to wear this as a matching set like I do this will solve that issue completely. Of course as soon as you equip the matching gloves and boots for this that will not be an issue. The tradeoff is if you only put the armor on you will have invisible gaps between hands and feet. This will eliminate all possible clipping since there is no longer anything to clip with. What you did is now you will have an alternate armor nif which does not contain a body inside. Now you can either batch build again or just build your new Alt which you just made. Do the same for Dark Envoy so it shows up when you batch build using that group to filter. Select CBBE and find your new Alt you made over in the right. There is now two groups named CBBE and Dark Envoy shown. In the window choose browse and select the group named Dark Envoy. Exit outfit studio and in bodyslide there is a button that says group manager. There is a box that says "copy reference shape into outfit" you will deselect that. In the box that comes up choose a different name so in my case I just added Alt at the end of original and then hit the button that says "To Project" this will ensure you do not overwrite the existing so you can still build that. In outfit studio open existing armor osp and then save project as. What I stated above is only a temp workaround. If however you planned on using the armor only and wearing beach sandals and oven mitts then you should not do this and stick with original docteur87 wrote: Thanks! I plan to fix the clipping in the shoulder and hand area soon.is there another that I’m missing? Could you please send pics of the clipping if possible?
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