![]() ![]() Normally either Nader or Fragger are picked to give solid front line hitting power and the capability to quickly clear out enemy deployables like mines and health stations, letting Proxy and Bushwhacker get to the objective for a quick C4 plant or defuse. In many ways, Nader is a more mobile version of Fragger her grenades aren't quite as powerful, but she has more of them and can use them in mid-range combat more easily. Where does Nader fit in compared to the other characters in the game? What's she great at compared to the others, and where are her weaknesses? Who is she best paired up with in a three-character loadout? We had a few improvements we wanted to make to how her grenade launcher works, which both makes it feel better to use and less likely to cause unexpected explosions! Splash Damage: Nader's still German and fond of her grenade launcher. GameSpot: We've seen Nader before, but this Merc's been changed up considerably it seems. We recently talked with the developer about the additions coming to the current beta as well as how monetization is going to work in Dirty Bomb. ![]() The city has been ravaged by a radioactive weapon, and you take on the role of a mercenary to loot the city for money, meds, and information. ![]() But in short, Dirty Bomb is a multiplayer-only game set in a near-future London. If you're unfamiliar with the game, you can read our impressions from last month. The upcoming online shooter Dirty Bomb from developer Splash Damage is still in beta, but a few big additions are coming later this week: a new Merc design, a new mode, and a new map. Included a small ineficiency in base credits per hour to reflect how much you would actually earn in reality.By clicking 'enter', you agree to GameSpot's It takes a bit of research watching many vids and such, many free rotations experimenting, but it's worth it to avoid wasting time and creds on mercs you'll never play.Īt the time of this post the last released merc was Phoenix. The real trick isn't grinding to get all the mercs, but knowing which NOT to unlock because they don't suit your playstyle or you just won't find them fun. Even so, 100hrs is impossible unless they: paid real money for mercs / got free codes for many of them / are talking about way back when there were near half as many mercs released. That merc total includes Fragger who is often given away for free. (probably the most realistic for people with any semblance of a life, but still some pretty hardcore commitment to schedule your life around the optimum refill times) Playing 2 seperate 2 hour sessions to coincide with mission refills gives 10400 per day. Playing 5 seperate 1hour sessions to coincide with the daily missions and asuming 1hr to complete all missions gives 13000 per day. Playing for 9 hours strait earns you 11400 credits per day. Expect at least double that for normal players with lives. 240 hours if using one of the more efficient farming methods. On average about 53 days of committed regular grinding. Total credit cost of all the unlockable mercs: 620,000 credits. ![]()
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